Ironmouse and Bubi's Wicked Climb
Ironmouse and Bubi work together to climb through seven levels that commemorate Ironmouse's 7 years streaming anniversary.
PC controls
"Click/Spacebar & Drag" to aim
"Release Click/Spacebar" to jump
"Release Click" mid air to throw hook
Gamepad controls
This game requires precision. Gamepad controls area not recommended.
"Hold Shoulder Button + Move Stick" to aim
"Release Shoulder Button" to jump
"Release Shoulder Button" mid air to throw hook
Android controls
"Hold Swipe" to aim
"Release Swipe" to jump
"Release Swipe" mid air to throw hook
Try out remote controller with your mobile phone!
Works with desktop version only, NOT in web. This is a experimental feature so be aware of any bugs!
- Download the mobile version on your phone (Android only).
- Download the desktop version on your PC (Windows only).
- Check that both devices are connected to the same Wi-Fi network.
- Open the mobile version and tap the "Controller mode" button on the top of the screen.
- Open the desktop version and click the "Remote controller" button.
- Enter the number that appears in the mobile version and click the "Connect" button.
- Start playing in your PC controlling Mouse with your phone!
If browser version has any "performance" problems, we recommend trying the Windows or the Android version for a better experience.
Known Issues
- Bug: Sometimes when grounded, the jump will not work in one direction (left or right) until you jump in the other direction
- Bug: When you land perfectly in a corner, with the character lower corner, the ground is not detected and you cannot jump. (Throwing the Hook, will move you slightly in the direction, so this can help you get unstuck)
- Bug: Enabling Fullscreen before starting gameplay can bug the camera (too much zoom). To fix, exit Fullscreen, then enter again.
- Bug: Sometimes while Wall Sliding, the player randomly stops sliding
- Unclear Feature/Feedback: Wall Jump, has a reduced jump angle. Not a bug, but not clear feedback.
No Bubis were harmed during the making of this game.
Game developed in 1 month for the Mouse Jam 2024
Programmed by Felipe Ishimine
Art by Mica Karaman
Status | Released |
Platforms | HTML5, Windows, Android |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Authors | Kodachi Games, FelipeIshimine, MK |
Genre | Platformer, Action |
Made with | Unity, Aseprite |
Tags | 2D, Cute, Fast-Paced, Game Jam, ironmouse, mobile, Pixel Art, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Joystick, Touchscreen |
Links | Twitter/X |
Download
Click download now to get access to the following files:
Development log
- Version 1.2 Level 6&7 Bug Fixs73 days ago
- Version 1.0 regresion73 days ago
- QoL Updates73 days ago
- Ironmouse Jam 2024 Submission published!80 days ago
Comments
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last two areas were tough but i got through them, i really like your game, finished it in 33 minutes , really cool game bro, keep up the good work
what program did you use I want to be able to code games like this but I don’t know where to start
I used Unity, but this kind of game can be done with most popular engines. Here is some information that could be helpful https://www.develop.games/
I would recommend you to download Godot, which is free, and follow some tutorials on youtube
I have a bug not in the known issues with the new version, sorry I don't have footage of before the big but I suspect hooking through the change between sections might've caused it, not too sure tbh:
Don't mind my bad gameplay
So many thanks! Just checked it out, and uploaded a fixed version.
Thank you very much for reporting the bug!
This should have a Speedrun.com page or something
Hehe!! Thank you!! :)
Cool
Thank you ^^
i usually don't enjoy platformer games bc i'm so bad at them but the mechanics and movement of this game are so smooth and satisfying!!! great job to everyone involved!!! what an awesome game!!
Thanks for playing it! Really glad to hear that you enjoyed it 😁